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Production-ready 3D assets from images, refined by AI plus human artists.
Pros
- Human QA yields cleaner, more usable topology
- Aimed squarely at professional studio pipelines
- Consistent, production-oriented output
Cons
- Very expensive vs. self-serve AI tools ($150+/mo)
- Credit-based; few generations per dollar
- Slower turnaround due to human review
✓ Where it shines / best for
- Game studios converting concept art into game-ready 3D assets
- Art teams needing consistent, optimized topology at scale
- Studios outsourcing high-volume asset creation
✕ Not the best fit for
- Hobbyists or indies on a tight budget (high entry price)
- Users needing instant fully-automated output (human review adds time)
- Animation/mocap workflows
Features
- ✓ API access
- ✓ Image-to-3D
- ✓ Pbr Textures
- ✓ Clean Topology
- ✓ Concept Art To 3D
- ✓ Game Ready Assets
- ✓ Human In The Loop
Pricing
| Plan | Price | Billing | Notes |
|---|---|---|---|
| Prototype | $150 | month | Entry tier; ~20 included credits (each credit ~= one 3D model); extra credits ~$22 each |
| Indie | Mid-tier | month | ~60 credits included; extra credits ~$18 each |
| Studio | $1,000 | month | ~60 generation credits; extra credits ~$12 each (~40% discount) |
| Enterprise | Custom | custom | Tailored credit volume and dedicated support; contact sales |
Pricing verified from the official source. Prices change often — confirm on the vendor's site before buying.
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