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Parametric, game-ready 3D from editable templates plus AI generation.
Pros
- Clean, predictable topology ideal for games
- Real-time and runtime/SDK generation
- Affordable entry pricing
Cons
- Less photorealistic than diffusion-based competitors
- Library/template approach limits variety
- Redistribution/resale gated to higher tiers
✓ Where it shines / best for
- Game devs needing clean, optimized assets
- Runtime/procedural in-game 3D generation via SDK
- Indie creators wanting editable parametric models
✕ Not the best fit for
- Photorealistic hero assets
- Film/VFX high-detail modeling
- Users wanting one-click photoreal outputs
Features
- ✓ Parametric 3D template editor
- ✓ Text-to-3D and image-to-3D generation
- ✓ Clean, game-ready low-poly topology
- ✓ Real-time customization and texturing (up to 4K)
- ✓ Text-to-motion (Pro)
- ✓ SDK for runtime/in-game generation
- ✓ Game engine plugins and API
- ✓ Themed materials and AI styles
Pricing
| Plan | Price | Billing | Notes |
|---|---|---|---|
| Starter | $0 | monthly | Free; 10 export credits, template editor, AI customization, unlimited image exports, limited/no 3D exports |
| Plus | $15 | monthly | $11/mo billed yearly ($132/yr); 200 credits/mo with rollover, text/image-to-3D, unlimited 3D exports, 1 custom style, commercial use (no resale) |
| Pro | $50 | monthly | Per user; unlimited custom styles, up to 4K textures, text-to-motion, 5 parallel generations, priority queue, resale rights |
| Studio & Enterprise | Custom | custom | Private generators, SDK, API, game engine plugin, priority support, full resale/redistribution rights |
Pricing verified from the official source. Prices change often — confirm on the vendor's site before buying.
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